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Sheep dog n wolf ps1 iso
Sheep dog n wolf ps1 iso









Not much to comment, you just run through the map as fast as possible. With that said, enough with the rambling and let's head for the individual level comments! You can also restart the Intro level and the Mars level just like all the other levels once you get there. Both the Intro and the Mars level are completely separated from the other levels in the game, which is why I divided them into their own segments. After level 15 is finished the game ends, and even if the game autosaves your progress after completing level 14, you can't get back to Level 15 unless you complete Level 14 again.

sheep dog n wolf ps1 iso

The Intro only appears in the beginning before you enter the studio (duh) and you gain access to level 15 after you've completed Level 14.

  • Apart from the Intro and Level 15 (the Mars level), all levels can be played again once you have finished them.
  • Level 13 showcases a good example of the latter, when I start to move a rock and Ralph suddenly lets go despite the fact that I was pressing the X button all the time. On some occasions it can happen if he's stands slightly turned from the object, and sometimes it happens whenever the game likes to.
  • Even if you stand close enough to pick up a sheep, rock or whatever it might be, Ralph can sometimes just refuse to do so.
  • This happens from time to time and has nothing to do with the recording itself.
  • The graphics tends to look weird sometimes, most notably when there are many things on the screen that moves.
  • I can't even imagine how hard this game would have been if the camera had been fixed. The fact that you can control the camera for MOST of the time has its benefits still for an example, you can dash and use the camera control to change Ralph's direction instead of using the D-pad or left analog. A couple of small mistakes that occur in this run could have been avoided due to this.
  • The camera angels are really bizarre in some levels, and at some points it's not even possible to control the camera at all.
  • There are some things that affect the playability of this game, which may be good to know before you start watching (especially if you're not familiar with this game). Nevertheless, credits for the parts I've been influenced by goes out in the level comments below. The funny thing is that we both seem to have come up with similar, if not the exact same routes for a number of levels, despite the fact that I had no footage uploaded or recorded before I started running, and I came up with most of the routes about a month or two before I discovered his/hers channel. The things I did borrow came from footage on YT uploaded a user called "poomrus", which I, to some extent, owe this run to. Apart from the floating raft glitch in B1 and small portions of strats on some other levels, I pretty much came up with all strats single-handed, which was a fun task to do. When I first started planning routes and testing out different glitches and such, there wasn't much material present.

    #SHEEP DOG N WOLF PS1 ISO PS2#

    All levels were played on a PS2 and recorded with a HDD DVD.

    sheep dog n wolf ps1 iso sheep dog n wolf ps1 iso

    I started recording this run in June 2013 and got the final level done in late July the same year. The first time I played it myself was on a demo shortly before it was released in September 2001, and when I picked it up about 11½ years later, it was still as fun as I remembered. This game is also known as Sheep Raider in the US and came out late in the lifespan of the PS1.

    sheep dog n wolf ps1 iso

    Individual-levels run on the European version in 0:56:59:









    Sheep dog n wolf ps1 iso